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DWC

Instructor (Public Admin), researcher, piano student, rugby fanatic, INTJ

Spring Season Focus Areas – 4/4/18

From: Richard Every <revery@usarugby.org>
Date: Wed, Apr 4, 2018 at 10:15 AM
Subject: Spring Season Focus Areas – 4/4/18
All,

We are well into the Spring Season and want to be clear on a few areas:

  1. SCRUM:
    1. Be patient, slow down the BIND to SET call – be sure the scrum is steady.
    2. #8 has to be bound prior to the SET – seeing the slingshot quietly making its way back
    3. Credible feed, has to be hooked – team putting in cannot simply drive over the ball
  2. BREAKDOWN:
    1. Tackler: If the tackler is slow to move, you should not be rewarding the tackler assist or first arriving player as the tackler prevents the ball carrier from exercising their options.
    2. Tackler Assist: Clear release and through the gate
  3. SPACE:
    1. Slow ball leads to more offside. Manage space from the outset.
    2. Appears some defenses are setting up a few meters behind the offside line and to gain more momentum – this is difficult for referees and AR’s to monitor and will either take time for everyone to adjust to make accurate calls.
    3. Restarts – remind players to remain behind the kicker.
  4. LINEOUTS: Formation
    1. Players may not approach the lineout, stop a distance away, then move into the lineout to gain momentum on the jump – manage initially, then FK.
    2. Players may take a quick lineout by continuing to move toward a lineout and jump when they arrive.

Two Items

A couple of things:

1. Penalty tries. If you award a PT, you must issue a Yellow Card. There are only two reasons for not issuing a YC:

  • The act of foul play was not considered deliberate. To be honest, the list of ways in which that can arise is so short as to be almost negligible.
  • You can’t identify the perpetrator. About the only example I can think of here is a maul heading to the goal line that gets collapsed and you can’t affirmatively ID the perp.

2. Yellow Cards – If given, they MUST be issued. If you are unclear on where things are to be reported, that information is available on this site.

If you have any questions, ask!

Uncontested scrums

From: Richard Every <revery@usarugby.org>
Date: Fri, Feb 9, 2018 at 6:54 PM

UNCONTESTED SCRUMS – Both teams must always have 8 players in an uncontested scrum.

[This applies in all games, regardless of the number of players being used.]

The scenarios below only apply when a team is using the full roster of 23.  The scenarios presume that uncontested scrums are required because of the specialist nature of front row positions (such as if both the starting and the replacement hooker are injured).

  1. Two front row players replaced through injury, and one of the new subs, PLAYER A, gets injured:
    1. Uncontested scrums
    2. The remaining front row PLAYER B needs to come on to be in the front row of the uncontested scrum and another PLAYER C from that team needs to leave the field
    3. Team plays with 14 players for the remainder of the match
  2. Two front row players replaced through injury, and one of the new subs, PLAYER A, gets a YC:
    1. Uncontested scrums
    2. The remaining front row PLAYER B needs to come on to be in the front row of the uncontested scrum and another PLAYER C from that team needs to leave the field
    3. An additional nominated PLAYER D needs to leave the field
    4. Team plays with 13 players
    5. When the suspension period is complete, PLAYER A comes off, PLAYERS B, C and D return
  3. Two front row players replaced through injury, and one of the new subs, PLAYER A, gets a RC:
    1. Uncontested scrums
    2. The remaining front row PLAYER B needs to come on to be in the front row of the uncontested scrum and another PLAYER C from that team needs to leave the field
    3. An additional nominated PLAYER D needs to leave the field
    4. Team plays with 13 players for the remainder of the match
  4. Two front row players replaced through injury, and one of the new subs, PLAYER A, goes off for BLOOD, and the team has a suitable temporary replacement to continue contested scrums. The temporary replacement player is injured:  [This also applies if PLAYER A was injured as a result of foul play by the opponents.]
    1. Uncontested scrums
    2. Any PLAYER can come on to be in the front row of the uncontested scrum
    3. NO additional player needs to leave the field
    4. Team plays with 15 players until the BLOOD returns
    5. If they cannot return to the match, revert to Option 1

Reminder about subs

Just a reminder (extracted from a 10/5/2017 message from the MARR Chair):

Bottom line, ensure you identify all the front row capable players before the game (and include them in the pre-match safety brief). If you have a roster limit due to front row eligible players, you can address it prior to the match.

Law 3.5 (b)

If you have 3 front row players, you get zero subs.
If you have 4 front row eligible players, you get up to 3 subs TOTAL or a roster up to 18.
If you have 5 front row eligible players, you get up to 7 total subs or a roster up to 22.
If you have 6 front row eligible players, you get up to 8 total subs or a full roster of 23.

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